Source: RAWG
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Best Gaming PC for Shadow of the Tomb Raider at 1440p

A mid-range gaming PC with a capable GPU is the sweet spot for Shadow of the Tomb Raider at 1440p. This build pairs an RTX 5060 Ti with a fast six-core CPU to handle the resolution's higher GPU demands while staying smooth through dense jungle hubs, detailed tombs, and atmospheric lighting.

Recommended Build: 1440p Explorer's Build for Shadow of the Tomb Raider
Estimated Budget: $1,300.00
About this scenario

What matters for Shadow of the Tomb Raider

Shadow of the Tomb Raider is a single-player action-adventure game built on the Foundation engine, mixing jungle exploration, environmental puzzles, and stealth or direct combat through a story-driven campaign. At 1440p, it's one of those games where the resolution upgrade genuinely improves the experience. The extra clarity over 1080p sharpens foliage density, water reflections, stone textures, and the atmospheric lighting that gives the tombs and Peruvian jungle their sense of depth. That visual upgrade comes with a real GPU cost, though. The jump to 1440p increases pixel count by nearly 80%, which means your graphics card is doing considerably more work on every frame. Settings like texture quality, ambient occlusion, screen-space reflections, and volumetric lighting all push the GPU harder at this resolution. If you enable ray-traced shadows, the performance impact grows more noticeable, making features like upscaling support valuable for maintaining smoothness without sacrificing image quality. CPU performance matters too, but in a specific way. Dense hub areas with lots of geometry and AI can create CPU-side bottlenecks, and running the game in DX12 mode is important for spreading that workload across multiple cores. Systems still running DX11 often see unnecessary stuttering that has nothing to do with the GPU. For 1440p, the common buying mistake is either picking a GPU that's barely adequate for the resolution or overspending on top-tier components when a well-balanced mid-range system handles the game's demands without issue. Understanding that Shadow of the Tomb Raider is primarily GPU-driven at 1440p, with moderate CPU support needed to prevent frame drops in specific scenarios, is the key to picking the right PC build for this game.
Performance priority
Stable, visually rich 1440p gameplay with room for higher texture and lighting settings
Component focus
At 1440p, the GPU carries the heaviest load since the resolution significantly increases pixel throughput compared to 1080p. A graphics card with enough VRAM and modern features like DLSS makes the biggest difference, but pairing it with a multi-core CPU that scales well in DX12 keeps frame pacing consistent even in busier areas.
Recommended build

1440p Explorer's Build for Shadow of the Tomb Raider

CPU
AMD Ryzen 5 7600X 6-Core 12-Thread 4.7GHz AM5 105W Desktop CPU
GPU
MSI Ventus GeForce RTX 5060 Ti 8GB GDDR7 PCI Express 5.0
Cooler
Thermalright Peerless Assassin 120 SE ARGB CPU Air Cooler, 6 Heat Pipes, Dual PWM Fans
Motherboard
ASUS Prime B650-PLUS WiFi Motherboard
RAM
Patriot Viper Elite 5 16GB (1x16GB) DDR5-6000 RAM Kit
Storage
Kingston NV3 1TB M.2 2280 NVMe SSD
Case
Montech AIR 903 BASE E-ATX Mid Tower Case High Airflow
PSU
MSI MAG A650BN 650W 80+ Bronze ATX 3.1 PCIe 5.1 PSU
Why we chose it

Why this build makes sense

This build is designed around the reality that Shadow of the Tomb Raider at 1440p puts most of its pressure on the GPU. The MSI RTX 5060 Ti with 8GB of GDDR7 VRAM sits in a practical sweet spot for this resolution. It has enough memory headroom to handle the game's texture-heavy settings, and its DLSS support offers flexibility if you decide to enable ray-traced shadows or run at higher graphical presets without stressing the card beyond its comfort zone. The extra pixel count at 1440p means VRAM matters more than it would at lower resolutions, and this GPU is sized for the task. On the CPU side, the AMD Ryzen 5 7600X provides six fast Zen 4 cores with strong single-threaded performance that Shadow of the Tomb Raider benefits from, especially in DX12 mode where the game can properly distribute workload across multiple threads. It keeps hub areas and sequences with heavy environmental detail from creating CPU-side frame breaks. 16GB of DDR5-6000 memory is plenty for a title like this, and the NVMe SSD keeps load times short when transitioning between the game's semi-open exploration areas and story sequences. The motherboard, cooler, case, and 650W power supply round out the build without adding unnecessary cost to components that don't meaningfully impact 1440p gameplay. The overall balance here is intentional: strong enough GPU performance to let 1440p visuals shine, reliable CPU support to prevent stutter, and no overspending on parts that won't improve how the game actually plays.

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